Patient States Guide

Know every state before the timer runs out.

By AnimalHospital.blog Team

Last updated:

Quick Reference

Four states, four timers, four first moves.

Rescue Order →
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1. Fainted

60-second timer

A Fainted patient has collapsed and cannot move on their own.

  • Timer: 60 seconds.
  • First move: Pick them up and carry them to a bed.
  • Risk: Letting the timer expire fails the rescue.
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2. Patient on Fire

60-second timer

A patient who has caught fire is in immediate danger and must be dealt with fast.

  • Timer: 60 seconds.
  • First move: Extinguish the flames before treating anything else.
  • Risk: Fire spreads panic and drains your sanity fast.
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3. Critical

120-second timer

A Critical patient is the longest and most urgent non-fire state.

  • Timer: 120 seconds.
  • First move: Stabilize them to move them into recovery.
  • Risk: Missing the window loses the patient entirely.

4. Suspicious

Verify before you trust

A Suspicious patient may not be a patient at all. Some threats disguise themselves among the crowd.

  • Timer: None until verified, but danger is constant.
  • First move: Run the proper checks to confirm they are a real patient.
  • Risk: Treating a disguised threat wastes time and sanity.
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Bonus: The Recovery Stage

After treatment — no timer, stay alert

Once a patient is stabilized, they enter the recovery stage. They are no longer your responsibility and will leave on their own — but the stage is not always quiet.

  • Duration: Roughly 30-40 seconds after treatment, a recovered patient rises and leaves the bed automatically.
  • No input needed: You never have to escort a recovering patient — just keep an eye on them.
  • Warning:Some players report recovering patients muttering odd phrases (like "I'm hungry..."). If you hear suspicious chatter from a "recovering" patient, run one more visual or photo check before trusting them.

Frequently Asked Questions

What patient states exist in Animal Hospital?

There are four states: Fainted (60s, carry to a bed), Patient on Fire (60s, extinguish), Critical (120s, stabilize to recovery), and Suspicious (verify the patient is not a threat via checks).

How long is the Critical patient timer?

A Critical patient has a 120-second timer. You must stabilize them to move them into recovery before that window closes, or they are lost.

What is the rule for a Fainted patient?

A Fainted patient has a 60-second timer. Pick them up and carry them to a bed before the timer expires. Leaving them on the floor risks the shift failing.

How long does it take for a patient to recover?

After you stabilize a patient, they enter the recovery stage for roughly 30-40 seconds, then rise and leave the bed automatically. No interaction is needed, but keep watching — recovering patients have been reported muttering odd phrases right before a threat shows itself.

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